

Two revisions of Family BASIC were produced - the first, "v.2.1", was released shortly after production of the game begun, and the second, "v.3.0", was released in early 1985. Prior to this, Kondo had become interested in producing music through computers by programming sound effects in BASIC on his home computer.
Save chipmunk basic console manual#
Koji Kondo wrote a section in the instruction manual for programming Japanese popular music in the game, as his second project for Nintendo. As part of a collaboration between Nintendo, Sharp Corporation, and Hudson Soft, it was created to attract computer users over to the new Famicom. Development įamily BASIC was released in Japan by Nintendo for the Family Computer on Jin Japan. It is based on Hudson Soft BASIC for the Sharp MZ80.

Like Integer BASIC and Tiny BASIC, the Family BASIC interpreter only supports integers. 1984-1985, are made available as Family BASIC development componentry, or appear in premade Family BASIC games. Several visual components seen in Nintendo games, such as backgrounds and characters from the Mario and Donkey Kong series c. Its Microsoft BASIC-derived command set is extended with support for sprites, animation, backgrounds, musical sequences, and gamepads. Family BASIC was not designed to be compatible with floppy disk storage on the Famicom Disk System and the Disk System's RAM adapter requires the use of the Famicom's cartridge slot, which prevents using the slot for the Family BASIC cartridge.įamily BASIC includes a dialect of the BASIC programming language enhanced for game development. Programs can be saved using any cassette tape drive, such as the Famicom Data Recorder. The first edition of the Family BASIC application cartridge is bundled with a computer style keyboard and instructional textbook, and requires a cassette tape recorder to save user-generated BASIC programs.
